Games A-Plenty (1/5/99)
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Games! They're the driving force behind the consumer personal computer market. Sure, people claim they need a computer to run Quicken and bring home work from the office, but it's really all about games. So is it any wonder that Apple trails in the race for consumer market share? The iMac's giving them a boost, no doubt, but the simple fact still stands that many, many more games exist for the Wintel platform. And we're not just talking about the loads of shovelware DOS-based crap that no one would want to play anyway; while there's definitely plenty of that, many of the best games out for personal computers aren't out for the Mac. Games like Half-Life, Quake II, and stuff like that. That's the bad news. The good news is that Apple has been doing something about the whole game disparity issue.

First of all, there's the iMac itself. Apple sold 800,000 of the little blue wonders between August 15th and December 31st, and it was the best-selling computer in November. Therefore, the Mac installed base is growing, and games publishers are starting to take notice. But Apple didn't stop there. Two mega-huge announcements during the Expo keynote mean big, big things for the Mac as a gaming platform (and therefore as a consumer computing platform). The first is Connectix's new Virtual Game Station product, the Playstation emulator first reported by Apple Insider. For only $49, iMac owners can buy themselves the capability to play some 1200 Playstation games right on their iMac screens. If somebody ships a USB Playstation-style controller, the iMac may turn into a kick-butt gaming system overnight.

And though the Playstation emulator is huge news, it's the second surprise that may have the bigger impact on Mac gaming in the long run. Apple has officially licensed OpenGL from SGI. For the uninitiated, OpenGL is a set of programming interfaces for 3D development. It's the closest thing to an industry standard that's out there right now. Apple has pledged to support OpenGL at the operating system level, and while that may not sound like a big deal, trust us-- it is. John Carmack of id software (and the creator of Doom and Quake) actually took the stage during the keynote to announce that Quake 3 (Arena) will ship for the Macintosh. This is a well-respected (though not always well-liked) man in the games development community, who in the past has publicly stated that the Mac OS is "crusty" and "Apple doesn't have their 3D act together at all." His very public endorsement of the Mac OS and Apple's final choice to embrace OpenGL could herald a whole new era of Mac games development-- not just late ports of Wintel best-sellers. And on behalf of those of use who were expecting an announcement about Apple licensing OpenGL at last year's Expo, we can only say, it's about time.

 
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And Now For A Word From Our Sponsors
 

From the writer/creator of AtAT, a Pandemic Dad Joke taken WAYYYYYY too far

 

The above scene was taken from the 1/5/99 episode:

January 5, 1999: Suddenly, iMacs are available in every color of the rainbow-- almost. Meanwhile, the "Yosemite" Power Macs make their iMac-themed alien-DNA-spliced debut, and between Playstation emulation and the endorsement of games development bigwig John Carmack, the Mac might turn into the best gaming platform in town...

Other scenes from that episode:

  • 1247: Yes We Have No Banana (1/5/99)   Where to begin? We're suffering from an advanced state of information overload, following Steve Jobs' Expo keynote. He had such sights to show us-- important sights, like the network booting feature of the imminently-shipping Mac OS X Server; real-time video netcasting to fifty iMacs connected to a single Mac OS X Server box; new commercials, featuring the new iMacs and the Y2K bug; and so much more...

  • 1248: Budget? What Budget? (1/5/99)   We were prepared for the unveiling of the new Power Mac G3's, code-named Yosemite. We had armed ourselves with rational reasons why we just shouldn't buy one right now-- after all, the AtAT workhorse is a PowerTower Pro that's only two years old, and we're saving up to relocate the studios into more spacious digs...

Or view the entire episode as originally broadcast...

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